You can test the macro by hitting the d20 button to the right of the initiative roll - once you’re happy it’s working, press the green tick. Hit the add button and then the edit pencil and type /r + You should end up with this screen: (image missing) Once we’ve filled out those fields we can automate the initiative by creating a new ability. Feature Overview Rollable headers & labels - Attributes, skill names, and skill specializations can be used to roll d6s. You could also create a MatrixInit or MagicInit for characters that require them. Shadowrun 5th Edition sheet is an unofficial character sheet made for Catalyst Game Lab's Shadowrun 5th Edition. Fill these in with your physical and stun track, and put your physical initiative in the Init-field. Once we’ve copied the information in, we create three Attributes - Physical, Stun and Init. You don’t have to export it as plain text of course - the character sheet also supports tables, so pick the format you like best and paste it in there. This really helps when a player can’t make a session, as it means another player can float their character, which is why I always make the character appear and be controllable by players. This displays a preview window, which we can copy and paste directly into the character sheet. We create and manage our characters on Chummer (which is free and well-supported), then tell the program to print the character sheet as text. ![]() That being said, here are some character sheet tips that my players and I find really useful. A more complicated macro might be able to set whether to use edge (Exploding Dice ( ! modifier)) or not. &>5 which, when used, will ask the user for any modifiers to their roll, and then pull the value of the Negotiation-attribute, then roll the dice and display the result. Modifiers like damage compensators need to be taken into account manually. ![]() So the red bubble and the blue bubble have to be at least 0. It does not matter which is which, but they can't be empty. ![]()
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